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GameQ - Example script

Players are never displayed in this example.
Bold, red variables are always set by gameq. Additionally, the normal red variables are always set when the normalise filter is enabled.
gq_online will always contain a boolean indicating if the server responded to the request.

Click here for a list of supported games.

server 1

The server did not respond within the specified time.

server 2

VariableValue
allow_spectators0.0
coop0
deathmatch1
decalfrequency30
edgefriction2
gq_address127.0.0.1
gq_dedicated
gq_gametype
gq_hostname
gq_mapname
gq_maxplayers
gq_mod
gq_numplayers
gq_online1
gq_password
gq_port27015
gq_protsource
gq_typehalflife
mp_allowmonsters0
mp_autocrosshair1
mp_chattime10
mp_consistency1
mp_falldamage0
mp_flashlight0
mp_footsteps1
mp_forcerespawn1
mp_fraglimit0
mp_fragsleft0
mp_friendlyfire0
mp_teamlisthgrunt;scientist
mp_teamplay0
mp_timeleft572205
mp_timelimit10080
mp_weaponstay0
num_rules46
sv_accelerate10
sv_aim0
sv_airaccelerate10
sv_airmove1
sv_allow_autoaim0
sv_allowdownload1
sv_allowupload1
sv_autosave1
sv_bounce1
sv_cheats0
sv_clienttrace3.5
sv_contact
sv_friction4
sv_gravity800
sv_maxrate0
sv_maxspeed270
sv_minrate5000
sv_password0
sv_stepsize18
sv_stopspeed100
sv_uploadmax0.5
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
sys_ticrate100